I joined the team at Naughty Dog for 6 months in the midst of Last of Us Part 2 production.
I was responsible for the modeling and level building of an entire 20-30min section of the game in 2nd act of the game.
This section has some of the largest elements of destruction in the game and I am very proud of the work which I did.
I Created beta-level environment art straight off design blockmesh using real-world references while maintaining narrative beats, with the help of texture artist (Robert Giampa) and Lighting Artist (Bethany Lo)
Some of the assets are created from scratch, some are used from library, and some are re-purposed from other sections of the game.
I was responsible for the modeling and level building of an entire 20-30min section of the game in 2nd act of the game.
This section has some of the largest elements of destruction in the game and I am very proud of the work which I did.
I Created beta-level environment art straight off design blockmesh using real-world references while maintaining narrative beats, with the help of texture artist (Robert Giampa) and Lighting Artist (Bethany Lo)
Some of the assets are created from scratch, some are used from library, and some are re-purposed from other sections of the game.